A P P L I C A T I O N
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Name: Connor (RK800) Door: LEFT: "It is won by disregarding things that lie beyond our control." Canon: Detroit: Become Human Canon Point: Post-chapter "Meet Kamski". My choice is the one in which Connor chooses to spare Chloe: ignoring his mission, betraying his AI Amanda and essentially CyberLife in the process, as well as exhibiting the strongest sign of deviancy up to that point without actually breaking down his walls and committing to it fully. Age: Technically 3 months old--he was designed in August of 2038 and the game progresses through November of 2038. However, he has the appearance of a man in his early 30s and infinite knowledge given he is an android. His sole purpose is to integrate with humans and assist as a detective to the Detroit Police Department, meaning is more than mentally apt for the setting. Appearance: One Two History: Character Info Game Info Game Chronology **Also a note on history, I am apping Connor from what is regarded as the "best" or "pacifist" route. DBH is a choice-driven plot where the selections you make can drastically affect the outcome of the game. Throughout this route Connor exhibits early signs of deviancy/software instability by doing things that are outside the scope of his investigation and programming. A few examples: prioritizing the life of animals or humans, picking up a gun to prevent a massacre despite it being illegal for an android to possess a firearm or injure a human, allowing his deviant targets to escape out of moral conflict, and finally refusing to shoot an android out of empathy even though he was offered information that would solve his case. I will eventually have a full chart with every individual choice selected, but I anticipate that to be fairly time-consuming and a bit of a pain to try and code out into a post, so I'm hoping this explanation will suffice for now! If you need any other details please feel free to let me know. Personality: ∇ FIXATION At the start of the game, Connor is introduced to the player as a top-of-the-line prototype android from CyberLife. While he's designed to work harmoniously with humans and adapt to the types of scenarios that require bonding or getting close to his "partner", at his core and initially Connor is still a machine. His priority is obeying his orders from CyberLife and his mission is his top priority. This leads to scenarios in which he shows zero empathy or regard for anyone else's condition. In the beginning, while negotiating a hostage situation his priority is to save the child. He promises the rogue android (deviant) named Daniel that he'll be unharmed in order to get him to drop his weapon and let the young girl go, but this turns out to be a lie as the SWAT team immediately shoots him. He and another android in a similar scenario--betrayed by Connor--both point out that he's lied and Connor shows no remorse. Even against humans outside the scope of his mission will Connor let them suffer--including his own partner. Between this and often stilted dialogue, his mission and early insistence that he's a machine can easily be viewed as an obsession. Once he goes deviant and rebels against CyberLife, his focus on new purpose is still something of a fixation. Only this time instead of endangering others, Connor tends to appear reckless and push at the expense of his own imminent danger and well-being. Several of his newfound partners within the android rebellion tell him it's a suicidal idea to try and infiltrate CyberLife tower alone, but he insists that despite the low statistic likelihood of his success, it's still worth a try. This also results in the (implied) murder of several humans working at CyberLife, for which he doesn't show any remorse. This shows that despite his programming, Connor is an incredibly hard worker and is willing to do whatever it takes no matter the cost for the sake of his missions. ∇NAIVETY While Connor appears to exhibit emotions, early on in the game it's mentioned several times by Hank (Connor's partner during the investigations) that they're shallow because they're programmed responses. Connor can convincingly mimic a lot of things--friendliness, a sense of camaraderie, curiosity. But despite all of his advanced programming, there are things that fly right over his head and a lack of experience to back up what he's saying or doing. When he first meets Hank, the man gives him a crude indication of "where to stick his instructions" (implying that he should stick them up his ass), but Connor very innocently says, "No, where?" because he doesn't understand a familiar colloquialism to most humans. Later during a conversation he also tries to ask Hank about basketball and music, both of which he can download and scan--but he can't really actively say he's listened to or understands. Because he's a machine with a limited scope, even after deviating and gaining his own free will, there's a certain sense of innocence and literal translation to a lot of the things he says and does. It can also come across as rather insulting for him to try and pretend he understands when he doesn't have the actual experience or knowledge to actually back it up. ∇MANIPULATION As mentioned below, Connor is a master negotiator and interrogator. His job is to be whatever a mission calls for as a detective with artificial intelligence behind him. He has hundreds of thousands of databases and information on psychology and tactics at his disposal, which makes him very good at his job so long as the player selects the right prompts. However, this means he needs to rely on a certain measure of deceit to accomplish his missions. Usually this means lying to his own kind (androids) and reassuring them of certain rights and the promise of life after their deviance. In reality, he knows they'll be deactivated and disassembled--not quite dead, but maybe worse than that. He still tells these lies. When later confronted with them, he does apologize and explain that he did what needed to be done for the sake of his missions, but some are not so quick to forgive. Connor also uses imitation and diversions to gain access to areas that are off-limits to him. With perfect vocal replication, he is able to trick an android to giving him access to the hideout where all the other deviant androids are hiding from the humans hunting them down, and he's also able to infiltrate CyberLife Tower using one of the dead guards' voice to gain access to the right level. Once deviant, Connor defies instructions from his superior Captain Fowler and at this point--CyberLife itself. Even thought he's been ordered to return for deactivation and drop the case now that the FBI has taken over, he still has Hank help him create a diversion to continue looking into the evidence and ultimately following his leads against the orders received. It's worth noting that any manipulation after his deviance is for the greater good and in support of the android rebellion to get their own civil rights, but it doesn't excuse or null the tactics required to get there. ΔEMPATHY & COMPASSION The one positive trait that truly outweighs the negatives in Connor is his advanced ability to show compassion and empathize with others. Even early on in the game before his true deviancy do we see this--the decision to save the life of a fish that's fallen out of its tank and is about to die without water, petting and reassuring a dog that he's startled by entering unexpectedly, and making an effort to understand and express sympathy towards deviants who have been abused. At one point he even goes out of his way to prevent one from self-destructing despite the humans inability to understand how to successfully remove it without scaring it in the process. The entire game builds on Connor's growing empathy and understand towards his own kind. Originally he treats them as machines, referring to them as "it" and allowing them to be taken away or destroyed. He hunts them down without much remorse, until eventually he starts showing signs of moral conflict and understanding. When confronted with two abused androids that have fallen in love, the player has the choice of killing them before they can escape per the mission or allowing them to run away together. The route I have chosen is the one where Connor lets them leave because of his internal conflict and growing desire to bond with Hank. One of the driving relationships that help him build on signs of his empathy and compassion are his interactions with his partner, Hank Anderson. Hank is a hardboiled, tragic figure haunted by demons of his past. Connor visits him at home and sees his depression and suicidal tendencies firsthand. He helps Hank clean up, sober up, and convinces him to come to the crime scene. He also makes an effort to get to know what makes Hank tick: what things he likes to make topics of conversation, how he lives, and even asking further about the untimely death of his son and catalyst to his suicide attempts. By the end of the game he and Connor have developed a friendship and even embrace--something he would have initially argued a machine could not reciprocate or feel. The real culmination of his empathy is when he visits his creator: Elijah Kamski, a reclusive, enigmatic and philosophical billionaire who has surrounded himself with a harem of female androids. Kamski pulls one between himself and Connor, handing him a gun and telling him he'll give information that will help his case is if Connor shoots the android. This forces Connor to either view her as a living being (which he's already come to do--starting to refer to androids as "he/she" rather than just "it" anymore) and spare her, or continue believing they're all just machines and shoot her. Connor chooses to spare her and cannot come up with a rational reason why when confronted by Hank, who supports his choice and further tries to encourage his newfound emotions and conscience. Eventually Connor breaks down the walls of his programming and chooses to support his people and live as a sentient being with his own thoughts, emotions, responsibilities and choices. This is partially in thanks to Markus and Hank's gentle convincing and support when he shows signs of deviancy. He helps the deviants at Jericho escape from the imminent invasion of the FBI and then, at the risk of his own life, infiltrates CyberLife Tower to free the thousands of mass-produced androids enslaved there. After convincing them to join the efforts. Without the numbers he brings to Markus' (the deviant leader) cause, they may not have peacefully and ultimately won their freedom. Powers and Abilities: SCANNING & ANALYSIS Throughout the gameplay, Connor is able to analyze certain items for more information (ie a quick scan of food reveals the ingredients and calorie level) or scan humans for name, date of birth, and criminal record or other public records. He's able to infer a lot from these scans, so if this particular feature is still allowed to be intact I'd probably make an opt-out/opt-in post for Connor to know basic factoids about game-mates based on scans. He's also good at reading physical indicators--dilation, stress levels, etc. The game also has a measurement of his interactions with people using an up or down indicator as well as periodic updates once someone has reached the status of "friend" or when he makes major decisions to betray trust. These often correspond with his own software instability levels. FORENSICS Connor has the ability to analyze DNA samples in real time by using sensors in his mouth. This means, rather disgustingly to humans, he has to stick his finger into the blood/liquids and then lick it. Much like his regular scanning abilities, this allows him information like name, DOB, and criminal records in human. It also works for androids and will show their full model number and serial number. The components in Thirium-310 (Blue Blood) also leave behind a trail that's invisible to the naked eye in humans, but allow Connor to see it using his abilities. PRE AND RECONSTRUCTION Connor is the only model shown to have the reconstruction function. As he progresses through crime scenes, his scans and analyses help him to fully reproduce what occurred. For example: his first crime scene has a dead human that he's able to analyze the body of, the damage around the house, various drugs and weaponry to conclude that he violently attacked his frightened android who then retaliated out of self-defense. Connor is able to determine the exact order in which everything occurred without having been there to witness it. While that feature is unique to Connor, other androids have the "preconstruct" scenario as well. This is like a real-life version of multiple choice--when faced with a difficult or dangerous task, Connor is able to do a brief playthrough of each option to show the likelihood of success or failure before selecting one. This is particularly useful during a few of the chases he engages in to pursue deviants. SOCIAL PROGRAMMING, NEGOTIATION & INTERROGATION As a prototype, he's been given the most advanced social programs and adaptability by CyberLife to date. He's meant to interact with humans as naturally as possible for an android--which still leaves a lot to be desired. He does specifically reference a social relations program which can be seen in game when he attempts to bond with Hank over his interested and small details he picks up using his scanning and analysis features. These also come in handy when it comes to hostage negotiation and interrogation, especially of deviants. Connor has the ability to read stress levels in androids and gauge the optimal amount of force or trustworthy verbiage needed to smooth over or put pressure depending on the situation. This requires a certain level of manipulation and sometimes outright lying/deception involved, and on the flip side emulating understanding and reassurance. DURABILITY & COMBAT SKILLS Connor is shown to be remarkably resilient in a physical sense. He engages in high-speed chases, parkour, hand-to-hand combat, and shootouts without breaking a sweat. Even the injuries he sustains during these encounters aren't as perilous as they would be to a normal human. At one point he's hit by a car and gets back up like nothing happened, and there are several instances where he gets shot or has essential biocomponents removed but is able to recover and finish his missions. If his biocomponent is removed for longer than one minute and fort-five seconds, he'll shutdown. Also--if he is critically shot in the head he will also appear "dead". VOICE COPY During two points in the game Connor uses a video or real-time conversation/audio to replicate someone else's voice out of his own mouth and trick them. As long as he has a sample to download into his own database, he can then perfectly speak as them. MEMORY TRANSFERS During one route, Connor can be seen transferring his current data and memories into another one of his own bodies. CyberLife had several "back-up" versions in case anything ever happened to him on the field, though it's indicated that porting it over can be distressing or cause androids to lose time and be disadvantageous to interrupt the investigation. Obviously this is one ability that won't be possible at Duplicity, but if he were ever damaged or needed repairs his memory is the only thing that truly needs to be recovered to be transferred into another body for his personality and programming to continue. ANDROID INTERFACING Only applicable for androids, Connor can connect with them by contact only to transfer information directly into his system wordlessly. He can also do this to probe their memories and access footage for crime scenes. This can also result in him experiencing their emotions at the time of contact--in one route he grasps a deviant as it kills itself and he comes back traumatized, having felt his fear and death despite being unharmed himself physically. Inventory: -x1 alternate "deviant" disguise -x1 quarter -x1 gun Samples: Text/Communication Sample 1, Text/Communication Sample 2 (continued here) Introspection/Prose Sample Bracket Sample |